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Abstract

Globalization makes cultural absorption faster, but this also has a negative effect if the culture exposed is unsuitable. This will also affect the morale of a generation. One media that can spread culture and moral values is video games. For example, in a role-playing game genre which makes the players act like it is their real life, they can grasp many valuable experiences. Therefore, this study aims to identify the moral values in a video game called Harvest Moon: Back to Nature. Harvest Moon: Back to Nature or HM BTN is a role-playing game in which the player acts as an amateur farmer to save his inheritance farm. The data in this study is in the form of text and co-text derived from the game. This study applies qualitative descriptive methods to analyse and present the results. The analysis results demonstrate that seven types of moral values were identified from the video game. They are; bravery, love and affection, sympathy to others, cooperativeness, thankfulness, trustworthiness, and kind-hearted. This result indicated that Harvest Moon: Back to Nature video game presents not only entertaining gameplay to the gamers but also several moral values that construct a good personality to them. It can be concluded that video games can be utilized as learning media depending on the genre and theme. Educators need to select the appropriate one.

Bahasa Abstract

Globalisasi membuat penyerapan budaya menjadi lebih cepat, namun hal ini juga berdampak negatif jika budaya yang terpapar tidak sesuai. Hal ini juga akan mempengaruhi moral suatu generasi. Salah satu media yang dapat menyebarkan budaya dan nilai-nilai moral adalah video game. Sebagai contoh, dalam sebuah game bergenre role-playing game yang membuat para pemainnya berakting layaknya di dunia nyata, mereka bisa mendapatkan banyak pengalaman berharga. Oleh karena itu, penelitian ini bertujuan untuk mengidentifikasi nilai-nilai moral yang terdapat dalam video game Harvest Moon: Back to Nature. Harvest Moon: Back to Nature atau HM BTN adalah sebuah permainan peran di mana pemain berperan sebagai seorang petani amatir untuk menyelamatkan lahan pertanian warisannya. Data dalam penelitian ini berupa teks dan co-teks yang berasal dari permainan. Penelitian ini menggunakan metode deskriptif kualitatif untuk menganalisis dan menyajikan hasilnya. Hasil analisis menunjukkan bahwa ada tujuh jenis nilai moral yang diidentifikasi dari video game tersebut. Mereka adalah; keberanian, cinta dan kasih sayang, simpati kepada orang lain, kerja sama, rasa syukur, dapat dipercaya, dan baik hati. Hasil ini menunjukkan bahwa video game Harvest Moon: Back to Nature tidak hanya menyajikan permainan yang menghibur bagi para gamer, tetapi juga beberapa nilai moral yang membangun kepribadian yang baik bagi mereka. Dapat disimpulkan bahwa video game dapat digunakan sebagai media pembelajaran tergantung dari genre dan temanya. Pendidik perlu memilih yang sesuai.

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