Abstract
The rapid development of AI has introduced new capabilities, including generating artwork without direct human intervention. However, this advancement has also raised concerns in the art world, such as unauthorized use of artists’ works and the potential decline of human creative labor. This study examines the information behavior of digital artists who are students at the University of Indonesia toward AI-generated artwork, using Wilson’s Model of Information Behavior (1996). A descriptive qualitative method was employed, with data collected through structured interviews with five informants and literature review, and analyzed using thematic analysis. The findings show that participants generally held an anti-AI stance, shaped largely by their social media information behavior. They were influenced by professional artists, both local and international, who expressed criticism of AI-generated art. Consequently, participants tended to reject AI-related content by blocking or reporting accounts and avoiding exposure to such works. This study highlights the need for appropriate policies, as AI directly impacts certain groups in society.
Bahasa Abstract
Perkembangan AI yang semakin pesat membuatnya memiliki banyak fitur baru, seperti membuat karya seni tanpa campur tangan manusia secara langsung. Adanya fitur ini diiringi dengan munculnya isu-isu negatif terkait AI pada ranah seni, yang mencakup pencurian karya seni dari seniman manusia tanpa izin hingga semakin berkurangnya pekerja kreatif manusia. Penelitian ini dilakukan untuk mengetahui perilaku informasi yang dimiliki oleh seniman digital berstatus mahasiswa Universitas Indonesia terhadap karya seni AI berbasis pada model perilaku informasi Wilson (1996). Metode yang digunakan pada penelitian ini adalah deskriptif kualitatif yang pengumpulan datanya menggunakan wawancara semi-terstruktur terhadap lima orang informan dan studi literatur. Pemrosesan data penelitian dari hasil metode tersebut menggunakan thematic analysis. Hasil analisis penelitian ini menunjukkan bahwa seniman digital dalam penelitian ini memiliki respons menolak AI yang diterapkan karena perilaku informasi mereka di media sosial. Mereka terpengaruh oleh seniman profesional, baik lokal maupun dari luar negeri, yang menyuarakan reaksi terhadap karya seni AI. Dari pengaruh tersebut, seniman digital umumnya menolak adanya informasi seputar AI penghasil karya seni, seperti melakukan block dan report serta menghindari adanya paparan karya AI pada media sosial mereka. Penelitian ini menunjukkan bahwa terdapat bagian masyarakat yang terpengaruh oleh AI secara langsung sehingga membutuhkan kebijakan yang lebih jelas dalam penggunaannya.
References
Agbadi, M. (2024, June 23). How FAKE Artists Ruined The Art Community. YouTube. https://www.youtube.com/watch?v=S67mUJxfKEs
Bandura, A. (2023). Social Cognitive Theory (D. Cervone, Ed.). Wiley. https://doi.org/10.1002/9781394259069
Bates, M. J. (2017). Information Behavior. In Encyclopedia of Library and Information Sciences (4th ed.). CRC Press.
Bellaiche, L., Shahi, R., Turpin, M. H., Ragnhildstveit, A., Sprockett, S., Barr, N., Christensen, A., & Seli, P. (2023). Humans versus AI: whether and why we prefer human-created compared to AI-created artwork. Cognitive Research: Principles and Implications, 8(1), 42. https://doi.org/10.1186/s41235-023-00499-6
Cambridge University Press & Assessment. (2025). Meaning of risk/reward in English. In Cambridge University Press. https://dictionary.cambridge.org/dictionary/english/risk-reward#google_vignette
Case, D. O., & Given, L. M. (2016). Looking for Information: A Survey of Research on Information Seeking, Needs, and Behavior (Studies in Information) (4th ed.). Emerald Publishing Limited.
Chen, X., & Feng, S. (2024). Analyzing Students’ Information Behavior in Generative AI-Supported Small Group Discussions. Proceedings of the Eleventh ACM Conference on Learning @ Scale, 325–329. https://doi.org/10.1145/3657604.3664657
Chikarkova, M. (2023). Artificial intelligence and digital art: current state and development prospects. Skhid, 4(3), 9–13. https://doi.org/10.21847/2411-3093.2023.4(3).294658
Eclectic Gallery London. (2024, April 22). Art and Social Media: The Impact of Digital Platforms on Art Consumption. Eclectic Gallery. https://eclecticgallery.co.uk/news/244-art-and-social-media-the-impact-of-digital-art-in-the-digital-age-navigating-the-impact/
Esteve-Faubel, J. M., Botella-Quirant, M. T., & Esteve-Faubel, R. P. (2024). Use of animated stories to improve music education practices of trainee primary school teachers in Spain. British Journal of Music Education, 41(1), 87–102. https://doi.org/10.1017/S0265051723000244
Feuerriegel, S., Hartmann, J., Janiesch, C., & Zschech, P. (2024). Generative AI. Business & Information Systems Engineering, 66(1), 111–126. https://doi.org/10.1007/s12599-023-00834-7
Furidha, B. W. (2024). COMPREHENSION OF THE DESCRIPTIVE QUALITATIVE RESEARCH METHOD: A CRITICAL ASSESSMENT OF THE LITERATURE. Journal of Multidisciplinary Research, 1–8. https://doi.org/10.56943/jmr.v2i4.443
Ha, K.-M. (2025). Population decline, political economy, and emergency management—qualitative descriptive research. Humanities and Social Sciences Communications, 12(1), 541. https://doi.org/10.1057/s41599-025-04868-y
Jiang, H. H., Brown, L., Cheng, J., Khan, M., Gupta, A., Workman, D., Hanna, A., Flowers, J., & Gebru, T. (2023). AI Art and its Impact on Artists. Proceedings of the 2023 AAAI/ACM Conference on AI, Ethics, and Society, 363–374. https://doi.org/10.1145/3600211.3604681
Kholifah, Si., & Suyadnya, I. W. (2018). Metodologi Penelitian Kualitatif: Berbagi Pengalaman Dari Lapangan. Rajawali Pers.
Kolyvas, S., Kostagiolas, P. A., & Martzoukou, K. (2024). The impact of information needs satisfaction on the creativity of visual art teachers. Journal of Documentation, 80(4), 898–921. https://doi.org/10.1108/JD-11-2023-0233
Largan, C., & Morris, T. (2019). Qualitative Secondary Research: A Step-By-Step Guide. SAGE Publications Ltd. https://doi.org/10.4135/9781529682816
Li, Y., Gu, J., & Wang, L. (2020). Research on Artificial Intelligence Ethics in the Field of Art Design. Journal of Physics: Conference Series, 1673(1), 012052. https://doi.org/10.1088/1742-6596/1673/1/012052
Liao, S., & Ji, X. (2024). A Study on the Application of Generative Artificial Intelligence Technology in Image Design (pp. 338–350). https://doi.org/10.2991/978-94-6463-266-8_36
Liu, Z., Xu, A., Guo, Y., Mahmud, J. U., Liu, H., & Akkiraju, R. (2018). Seemo: A Computational Approach to See Emotions. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3173574.3173938
Nguyen, D. (2023). The Effects of AI on Digital Artist [Undergraduate Thesis]. Haaga-Helia University of Applied Sciences.
Obar, J. A., & Wildman, S. S. (2015). Social Media Definition and the Governance Challenge: An Introduction to the Special Issue. Telecommunications Policy, 39(9), 745–750.
Petrović, B., Poje, I., & Feldvari, K. (2024). The Use of ChatGPT in Higher Education Teaching: Subject Information Behavior of LIS Students. 14–20. https://doi.org/10.54808/ICSIT2024.01.14
Russell, J. A. (1980). A circumplex model of affect. Journal of Personality and Social Psychology, 39(6), 1161–1178. https://doi.org/10.1037/h0077714
Salam, S., Sukarman, Hasnawati, & Muhaemin, M. (2020). Pengetahuan Dasar Seni Rupa. Badan Penerbit UNM.
Sony Pictures Imageworks - VFX. (2019). SPIDER-MAN: INTO THE SPIDER-VERSE - Animating Miles [Video]. YouTube. https://youtu.be/GKmxCdwQf8c?si=an_gCQMgXuf-_eXB
Tenbarge, K. (2024, February 29). Police investigate AI-generated nude photos of students in Beverly Hills. NBC News. https://www.nbcnews.com/tech/tech-news/beverly-hills-ai-nude-photos-middle-school-vista-rcna140965
Wilson, T. D. (1999). Models in information behaviour research. Journal of Documentation, 55(3), 249–270. https://doi.org/10.1108/EUM0000000007145
Wilson, T. D. (2000). Human Information Behavior. Informing Science: The International Journal of an Emerging Transdiscipline, 3, 049–056. https://doi.org/10.28945/576
Zabora, V., Kasianenko, K., Pashukova, S., Alforova, Z., & Shmehelska, Y. (2023). Digital art in designing an artistic image. Revista Amazonia Investiga, 12(64), 300–305. https://doi.org/10.34069/AI/2023.64.04.31
Recommended Citation
Ferrensya, Anindita and Irawati, Indira
(2026)
"Perilaku Informasi Seniman Digital terhadap Karya Artificial Intelligence di Media Sosial,"
Jurnal Ilmu Informasi, Perpustakaan, dan Kearsipan: Vol. 28:
No.
1, Article 5.
DOI: 10.7454/JIPK.v28i1.1144
Available at:
https://scholarhub.ui.ac.id/jipk/vol28/iss1/5





