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International Review of Humanities Studies

International Review of Humanities Studies

Abstract

This study examines the deconstruction of female gender stereotypes through the character Yuna in the game Ghost of Tsushima. The analysis employs a qualitative approach that explores narrative, visual, and gameplay aspects. The theoretical framework draws on Judith Butler’s gender performativity, Marie-Laure Ryan’s digital narrative theory, and Stuart Hall’s representation theory to identify forms of resistance to traditional gender norms reflected in the game industry. The findings indicate that Yuna emerges as an active agent who influences the protagonist’s ideological development, plays a significant role in shaping the overall narrative direction, and avoids visual objectification. This study is expected to contribute to gender studies in interactive media and highlight the potential of video games as a medium capable of presenting more inclusive and progressive representations of women in popular culture.

Bahasa Abstract

Penelitian ini mengkaji dekonstruksi stereotip gender perempuan melalui karakter Yuna dalam gim Ghost of Tsushima. Analisis dilakukan dengan pendekatan kualitatif melalui aspek naratif, visual, dan gameplay. Kerangka teori yang digunakan meliputi performativitas gender Judith Butler, narasi digital Marie-Laure Ryan, dan representasi Stuart Hall untuk mengidentifikasi bentuk resistensi terhadap norma gender tradisional yang tercermin pada industri gim. Temuan penelitian menunjukkan bahwa Yuna tampil sebagai agen aktif yang memengaruhi perkembangan ideologis protagonis, memegang peran signifikan dalam arah naratif keseluruhan, dan tidak terjebak pada objektifikasi visual. Studi ini diharapkan memberikan kontribusi pada kajian gender dalam media interaktif serta menegaskan potensi video gim sebagai medium yang mampu menghadirkan representasi perempuan yang lebih inklusif dan progresif dalam budaya populer.

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