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Abstract

In 2020, Dolanan, a collaborative practice exploring the architectural possibilities of play embedded in Indonesian traditional games, launched its pilot project titled Makan Kerupuk, which experimented on the spatial aspect of the crackers eating game often played during the Independence Day of Indonesia. Driven both by Johan Huizinga’s conceptualisation of the magic circle and the global pandemic, which prevented people from gathering in public space, this project probed into the limit of conventional play-arena by distributing the sites of play into multiple domesticities. Utilising both real and virtual means, Dolanan enacted a version of the game in which participants could engage with the physical experience of playing by employing a dispersal strategy, without dismissing the sense of publicness that marked the national holiday. Images produced by the participants are further analysed in this paper to reflect on the state of the magic circle as conveyed and experienced through this project.

First Page

140

Last Page

151

References

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Author Biography

Robin Hartanto Honggare
Robin Hartanto Honggare is a PhD candidate in Architecture at Columbia University. His current research explores the history of colonial plantations in the Netherlands Indies, examining architecture and its entanglement with the environmental imaginaries and techniques sustaining the production of commodities.

Fauzia Evanindya
Fauzia holds a Bachelor of Architecture from Universitas Indonesia and a Master of Science in Architecture (Design Health) from the University of Michigan. She worked for andramatin in Jakarta, MOS and Studio Christian Wassmann in New York, before co-founding FFFAAARRR along with Andro Kaliandi and Azalia Maritza in 2017.

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